Scorpion Clan Coup (Scroll 3) Spoiler List F-Force C-Chi H-Required Honor (Starting Honor for Strongholds) G-Gold Cost (Gold Production for Strongholds) PH-Personal Honor PS-Province Strength Fo-Focus Value FATE CARDS: ACTIONS The Crab Arrive (C) 0G 3Fo Reaction: Play when another player's unit is being moved into a battle with an action. Select one of your Personalities with a Chi greater than two. Your unit is also moved into that battle. You may target any unbowed Crab Personality with this action (regardless of Chi). Fires of Retribution (C) 0G 4Fo Elemental Reaction: Play after a spell effect is produced to destroy the spell card. Elemental Reaction: Play after an innate ability is performed to give that shugenja a -2C until the endo of the turn. "Isawa Szu threw fire on Shoju's army, but Bantaro whispered, and Szu's robes burst into flames." The Fog of War (C) 0G 4Fo Reaction: Cancel any one action taken by a player that does not currently have any units in this battle. You cannot cancel the actions of the Defender with this action. "Sending an army without a scout is like leaping from a mountain without looking below" - from Akodo's Leadership A Greater Destiny (R) 0G 3Fo Reaction: Play when one of your Unique Personalities is about to be destroyed. he or she instead makes a narrow escape. The Personality is shuffled into your Dynasty Deck, and all attached cards and tokens are destroyed. Only one A Greater Destiny may be played on a Personality per game. Kyudo (C) 2G 3Fo Limited: Bow one of your Personalities. Until the end of the game, when this Personality is performing a single Ranged Attack which is not a spell effect or innate ability, he may make a second consecutive Ranged Attack. If he does so, both Ranged Attacks are at one less strength. The People's Champion (R) 0G 4Fo Reaction: Play immediately before a player is about to win an Honor victory. Any one player may step forward one unbowed Personality to challenge that player. That player may accept the challenge with any Personality (including bowed Personalities). Unless the challenge is accepted and won, that player's honor is reduced to 39. The Soul of Akodo (R) 0G 4Fo Reaction: Play when one of your Personalities is about to be destroyed during a battle action phase. Your Personality is not destroyed if his Personal Honor is greater than two and he is not dying as a result of an action from your cards. This Personality is destroyed immediately after the battle. "A great man's heart can pump the life's blood of a thousand men." - from Akodo's Leadership Street to Street (C) 0G 1Fo Battle Terrain: This terrain takes effect as soon as it is played. All Followers at this battle are considered unattached. After the end of this battle action phase, or when this terrain is destroyed, each player's remaining Followers may be attached to any of that player's surviving Personalities in this battle. Followers unable to legally attach in this fashion are destroyed. Subversion (R) 3G 1Fo Kolat Open: Bow a target player's stronghold. Lose 1 honor. You may not perform this action during the target player's turn. "The shadows have secrets even the Scorpions cannot fathom." Tell the Tale (C) 0G 1Fo Limited: Gain one Honor. "It is not the eyes that see, but the tongue that tells the tale." FATE CARDS: FOLLOWERS Acolyte Kaede (R) 1F +1C 2H 5G -PH 4Fo Unique. May only be attached to a Phoenix Personality. Open: Discare your entire Fate hand to give this Personality a Force bonus equal to the number of cards discarded. "She follows her father and sensei Ujina, ignorant of the destiny that only she is worthy to bear." Lieutenant Sukune (R) 2F 0C 1H 5G -PH 4Fo Unique. May only be attached to a Crab Samurai. Reaction: Bow this Follower instead of the attached Personality when the attached Personality is bowing to perform an action or as the result of an action. "His mettle will be tested first here. It will be tested again." Lieutenant Tsanuri (R) 3F 0C 3H 5G -PH 4Fo Unique. May only be attached to a Lion Samurai. Reaction: Immediately before this unit is assigned to (or moved into) a battle, choose one fortification at that Province. This fortification has all of its effects negated until the end of this turn, if this unit enters the battle. This can be done once each time this unit enters a battle. "She follows Tsuko, wondering where her sensei could be." Swamp Spirits (C) 1F 0C 0H 0G -PH 1Fo Shadowlands. Creature. This Personality has its Personal Honor reduced by two while the swamp spirits are attached. "The treacherous Scorpion shugenja employed the darkest maho in defending the captured Otosan Uchi." - the Lion Histories, Volume 1 FATE CARDS: ITEMS Agasha's Mirror (C) -F -H 6G 2Fo Reaction: Redirect one Ranged Attack to this Personality if he is a legal target. Reaction: Bow the Mirror to redirect a Ranged Attack targeting this Personality to another card in this army. Isawa's Helm (R) -F -C 5G 2Fo Reaction: Bow a shugenja you control to cancel any action targeting this unit. "A gift from Asahina, Isawa's helm guards its wielder with both Crane magic and the lingering spirit of its first owner." Jitte (C) -F -C 2G 2Fo Weapon. May not be attached to a samurai. Reaction: Instead of focusing in a duel, this Personality may discard one Fate card. If the focus value of the discard is greater than the focus value on a weapon attached to his opponent, the weapon is destroyed. Obi of Protection (R) -F -C 1G 2Fo This Personality may not be challenged or Ambushed. "Matsu Hitomi's obi was lost long ago, but not lost forever..." Suru's Mempo (R) -F -C 3G 1Fo Battle: Bow the Mempo to give this Personality a 1F bonus for each other Personality in this army. All other Personalities in this army lose 1 Chi until the end of the turn. "Worn by Iuchiban's chief lieutenant Suru, the mask steals the will of others to make its wielder strong." FATE CARDS: KIHOS The Fortune's Wisdom (C) 0G 4Fo Kiho Elemental Limited: Bow a shugenja or monk you control to turn any token in play permanently into a +1F/+1C nameless token. The token produces no further effects. "Wisdom comes in finding the opportunities that dilemmas provide." FATE CARDS: SPELLS All Distances are One (C) 4G 3Fo Elemental Limited: Bow this Shugenja to move one Region card to a different Province of the same player that it can be legally attached to. Destroy this spell if the target Region is not your own. Elemental Limited: Bow this Shugenja and target a Region in play. While this Region remains in play, noother Region with the same name may be brought into play. Asahina's Breath (R) 5G 1Fo May only be attached to a Crane Shugenja. Elemental Limited: Bow this Shugenja and destroy this spell. Issue a challenge between one of your unbowed Personalities and another Personality in play. The challenge may be refused at a loss of three honor, and the Personality is dishonored. If the challenge is accepted, this shugenja's Chi is added to your Personality's Chi for the duel. Mirror Image (C) 2G 2Fo Open: Bow this Shugenja and destroy this spell to make a Mirror Image of one of your Personalities. The copy is not a card and has no effect on the game except that if the target Personality is killed this turn, you may draw and discard a Fate card; if the discard has an odd focus value, the copy of the Personality is "destroyed" instead, and the original Personality is returned to your fief, bowed. The Soul of Shiba (R) 4G 3Fo May only be attached to a Phoenix shugenja. Reaction: Bow this Shugenja when one of your other Phoenix Clan Shugenja is being destroyed. Shuffle the destroyed Shugenja back into your Dynasaty deck. Destroy this spell. Whispers of the Land 2G 3Fo Elemental Limited: Bow this shugenja. You are considered to have a unit in any battle taking place at your Provinces until the beginning of your next turn. DYNASTY CARDS: EVENTS The Courage of Onano-Wo (R) Until the beginning of your next events phase, all Force and Chi bonuses and penalties created by tokens are doubled. "For it is the courage of Osano-Wo - the Thunderer - that fills men's souls and drives them when their flesh fails." A Final Duel (R) One of your Unique Personalities challenges a Unique Personality controlled by another player to a duel that cannot be refused. The winner gains 5 honor, and the loser is destroyed. "In the end, there was a broken throne, a broken sword and a broken man." Give Me Your Hand (R) Until the end of the game, any shugenja may bow to participate in a Ritual cast by another player if the castaing player allows him or her to participate. "Give me your hand, my brother." The World Stood Still Until your events phase two turns after this one, all Air, Earth, Fire, Void, Water, and Wind cards are bowed and may not straighten. No player may bring these cards into play. All abilities of these cards, and all elemental effects are negated. "And the whole world stood still, as if the next moment would change everything." DYNASTY CARDS: HOLDINGS Bayushi's Labyrinth (R) 4G Fortification. May only be played by a Scorpion player. This holding is destroyed if you are ever below -19 honor. Open: You may lose one honor to increase this Province's strength (until the end of the turn) by one. You may not increase this Province's strength by more than seven points per turn in this fashion. Heartbeat Drummers (C) 4G Retainer Battle: Bow to send any one opposing oni Personality home from battle, or to bow an opposing oni Follower. Open: Bow this card to give all of your Personalities a +1C until the end of this action phase. "Strings? Pah! Give me music that fires the soul!" - Otaku Kamoko The Master Painter (R) 9G Retainer. Unique Limited: Bow to gain 3 honor. Quarry (C) 4G Crab players may bring this holding into play for two less gold. Bow to produce up to five gold. Place a number of tokens on the Quarry equal to the amount of gold produced. The Quarry may non straighten while it has tokens, but instead removes one token. Any opponent may straighten the Quarry to produce gold equal to the number of tokens on the Quarry, but all of the tokens are destroyed. This Shiba Fortification (R) 3G Fortification Any shugenja that is defending this Province has the ability: Reaction: Bow this Shugenja to cancel and negate the effects of any spell effect or innate ability that is targeting the army defending this Province or any card in that army. Countered spells are destroyed. DYNASTY CARDS: PERSONALITIES Agasha Mumoko (C) 2F 2C -H 4G 1PH Dragon Clan Shugenja Battle: Bow mumoko to give one of your defending samurai a 2F/2C bonus if there are Shadowlands cards in the opposing army. "After her apprenticeship, she spent many months with the Kaiu family, learning how to bring her skills to the battlefield." Akodo Hari (C) 1F 2C 1H 3G 1PH Lion Clan Samurai Battle: Bow Hari when your army has more Force than the opposing army, if there are units in the opposing army. Gain 2 honor. Hari gains 1 personal honor permanently, maximum of 5. "The Scorpion army was routed, and when Tsuko cried for a charge, Hari stepped down. 'I will not slaughter defeated men,' he said." Akodo Ikawa (C) 3F 2C 5H 6G 2PH Lion Clan Samurai Ikawa may have a weapon or armor attached from your hand as it is being put into play. Costs must be paid normally. "Surrounded by a thousand Scorpions, Ikawa charged into the thick of them, screaming his death cry, cutting and butchering as he went." Akodo Matoko (R) 4F 3C 7H 8G 3PH Lion Clan Samurai "You question my honor, you question the honor of every man who follows me. Are you prepared for that challenge, Crane?" Akodo Toturi (F) 5F 5C 10H 12G 4PH Lion Clan Champion. Samurai. Unique. Inexperienced. Tactician. Double Chi. Will only join Lion Clan player. Reaction: Straighten a Follower in this unit that just bowed to perform an action. The Follower may not perform the same action again this turn. "We will employ tactics that even the greatest strategist will not anticipate." - Bayushi Kachiko Hida Kisada (R) 8F 4C 4H 13G 2PH Crab Clan Champion. Inexperienced Unique. Samurai Battle: Bow Kisada to end the battle action phase of this battle if Kisada is at the battle. Resolve any terrain, if necessary, and continue to the resolution of the battle. "The battle ceased as both Toturi and Shoju waited to see which army the Great Bear would join." Hiruma Osuno (C) 2F 3C 3H 6G 3PH Crab Clan Samurai Osuso gains a 4C bonus while dueling a Shadowlands Personality. Osuno has a 1F bonus for each opposing Shadowlands Personality and Follower during battle. "Kisada left only a few Hiruma on the Kaiu walls as he gathered his forces to storm Otosan Uchi." Isawa Ujina (R) 3F 4C 5H 10G 3PH Phoenix Clan Shugenja. Master of Void. Unique. Ujina is considered to be the Inexperienced version of the Nameless One. If Isawa Ujina is unbowed and you perform no actions and put no cards into play during your turn, then you may draw an additional three Fate cards immediately after your end phase. Mirumoto Satsu (R) 4F 3C 4H 8G 2PH Dragon Clan Samurai. Unique. Satsu may attach the Ancestral Sword of the Dragon for five less gold. If Mirumoto Satsu is destroyed by losing a duel you may bring one Mirumoto Hitomi into play for 5 less gold as well as ignoring her honor requirement. "If there is ever a single shadow of doubt, you will fail and you will die." - from Mirumoto's Niten Shiba Kyo (C) 2F 2C 4H 5G 2PH Phoenix Clan Samurai If Kyo is unbowed, your shugenja outside this battle may cast spells as if they were committed to this battle."'If only we could see beyond the walls' Tomo said. Kyo bowed. 'Let me be your eyes, my lord.'" Sunabe (C) 2F 2C -H 6G 2PH Unaligned Monk Teacher Limited: Bow Sunabe to give one of your Personalities a permanent one point bonus to Force, Chi, or Personal Honor. Personalities may have each value improved once by this teacher. Yazaki (C) 0F 2C -H 2G 1PH Unaligned Kolat While this card is in play, no player may look at any of your face down cards or cards in your hand. DYNASTY CARDS: REGIONS The Hub Villages (C) Any Personality being put into play from this Province may have one or more Followers attached to it from your hand, as it enters play. The gold costs of the Followers are reduced by 3 if the Personality is a Samurai. Kaiu Castle (R) Fortified Region Limited: Once per turn pay 2 gold and name a fortification. Find it in your Dynasty deck and attach it to this Province. All other costs must be paid normally. shuffle your Dynasty deck. Plains of the Emerald Champion (C) No player may perform more than two actions during a battle at this Province. This includes actions played immediately before the start of the battle. Streets of Otosan Uchi (C) Unique Personalities in a battle at this Province may, as a Battle action, challenge any opposing Personality to a duel that may only be refused if the challenged Personality's controller discards one card from his or her hand. Each Personality may perform this action once per battle. The Temples of Shinsei (R) No units containing oni, skeletons, zombies, undead cards, or Shadowlands cards which have been returned to play by a spell, may be assigned to or moved to attack this Province. STRONGHOLDS The Ancient Halls of the Akodo 6PS 3G 7FH Battle: Bow to destroy a terrain. Reaction: Bow to negate all the effects of a terrain when it is played. The terrain is still in play but has no effects.